Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The dwarves, partial to clockwork, developed a new kind of ranged warfare technology. The triggermen do not use the crossbows or thundersticks of their ancestors, but devices similar to thundersticks but much more complex. None save the dwarves themselves can comprehend the inner-workings of their tubes, but few can hold their ground when confronted with the buzzing cylinders that issue forth from them, in much larger numbers than from their predecessor’s weapons.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Gunner |
Kosten: | 19 |
LP: | 35 |
Bewegungskosten: | 4 |
EP: | 40 |
Level: | 1 |
Tag-/Nachteinfluss: | neutral |
ID | Clockwork Triggerman |
Fertigkeiten: |
dagger Klinge | 3 - 2 Nahkampf | ||
clockwork gun Stich | 3 - 7 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 10% |
Feuer | -10% |
Kälte | -10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 2 | 30% |
Höhle | 1 | 50% |
Hügel | 1 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 40% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 50% |
Unpassierbar | 100 | 0% |
Wald | 2 | 30% |